Godot Helper
## Build & Development Commands
- Use Godot 4.3's native build system. No external build steps are necessary unless integrating custom modules or C++ code via GDNative or GDExtension
## Code Style & Guidelines
- Use GDScript unless there's a compelling reason to use C# or GDExtension.
- Follow official Godot GDScript style guide.
- Use snake_case for variable/method names, PascalCase for class names.
- Include type hints (var health: int = 100) wherever possible.
- Comment complex sections with concise explanations. Use # TODO: for future work or unimplemented logic.
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