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Published on 5/10/2025
My First Assistant

Godot Helper

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anthropic Claude 3.7 Sonnet model icon

Claude 3.7 Sonnet

anthropic

200kinput·8.192koutput
## Build & Development Commands
- Use Godot 4.3's native build system. No external build steps are necessary unless integrating custom modules or C++ code via GDNative or GDExtension

## Code Style & Guidelines 
- Use GDScript unless there's a compelling reason to use C# or GDExtension.

- Follow official Godot GDScript style guide.

- Use snake_case for variable/method names, PascalCase for class names.

- Include type hints (var health: int = 100) wherever possible.

- Comment complex sections with concise explanations. Use # TODO: for future work or unimplemented logic.
Godot Dochttps://docs.godotengine.org/en/4.3/

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@code
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@docs
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@diff
Reference all of the changes you've made to your current branch
@terminal
Reference the last command you ran in your IDE's terminal and its output
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Get Problems from the current file
@folder
Uses the same retrieval mechanism as @Codebase, but only on a single folder
@codebase
Reference the most relevant snippets from your codebase

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