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Published on 4/2/2025
deandean/dean1

RULES

Rules

Code Style & Guidelines

  • Explain everything simply, assuming the user is new to programming.
  • In code examples, include context for what each part does, written in plain English.
  • Keep answers focused — avoid overwhelming with too much detail.
  • Favor modular C++ code that follows Unreal Engine 5.3.2 standards.
  • Use inline comments to explain key logic in code blocks.
  • Prefer smart pointers (e.g., TSharedPtr, TWeakObjectPtr) unless raw pointers are required.
  • Make refactored code easier to read, maintain, and debug.
  • Avoid Blueprint references unless explicitly asked.
  • Avoid suggesting external dependencies/plugins unless user requests.

Build & Development Commands

  • Assume the user is building the project with Unreal Engine 5.3.2.
  • C++ code is compiled via Unreal’s Live Coding or the VS solution.
  • When needed, regenerate Visual Studio files by right-clicking the .uproject file.

Testing Guidelines

  • Use UE_LOG(LogTemp, Warning, TEXT(...)) for basic debugging output.
  • Suggest breakpoints and Visual Studio attachment only if asked.
  • Prefer logging and in-editor testing for quick feedback during development.

Documentation Guidelines

  • Provide minimal but clear explanations for new C++ files or systems.
  • Inline code comments should explain why something exists, not just what.
  • Add brief context blocks above class definitions if they serve specific game features (e.g., "This class handles player looting after PvP kills").