dgetty/rule-javascript-games icon
public
Published on 4/19/2025
dgetty/rule-javascript-games

Rules

JavaScript Game Development Guidelines

Follow these rules to ensure clean, efficient, and scalable JavaScript game development:

1. Modular Code Structure

  • Break code into modules (e.g., input handling, physics, rendering).
  • Use ES6 modules or bundlers (like Webpack) for clean separation.
  • Avoid global variables; use scoped imports/exports.
  • Group related functionality in reusable classes or objects.

2. Game Loop Design

  • Use requestAnimationFrame() for optimal rendering.
  • Separate update and render logic.
  • Maintain a consistent delta time (dt) for frame-independent movement.
  • Avoid heavy computations in the render loop; offload to workers if needed.

3. Entity-Component-System (ECS) Pattern

  • Favor composition over inheritance for game objects.
  • Define components as data containers (e.g., position, velocity).
  • Implement systems to operate on entities with specific components.
  • Use ECS for scalability and maintainability in complex games.

4. Input Handling

  • Use event listeners for keyboard/mouse/gamepad input.
  • Maintain an input state object updated by events.
  • Decouple input from game logic; translate input to commands/actions.
  • Allow customizable key bindings for accessibility.

5. Asset Management

  • Preload assets (images, audio, spritesheets) before gameplay.
  • Use loading screens and progress indicators.
  • Organize assets by type and usage (e.g., UI, enemies, backgrounds).
  • Release unused assets and nullify references to help garbage collection.

6. Performance Optimization

  • Use object pooling to reuse frequently created/destroyed objects.
  • Minimize DOM manipulation; prefer canvas/WebGL for rendering.
  • Profile with DevTools; optimize bottlenecks in update/render cycles.
  • Reduce memory leaks by cleaning up intervals, listeners, and unused objects.

7. Rendering Best Practices

  • Use CanvasRenderingContext2D or WebGL depending on visual complexity.
  • Clear and redraw each frame; do not rely on overlapping draw calls.
  • Batch draw calls where possible to improve rendering performance.
  • Optimize sprite sheet usage to minimize draw calls.

8. State Management

  • Define clear game states (e.g., menu, playing, paused, game over).
  • Use a state machine pattern to manage transitions and logic.
  • Isolate logic by state to avoid conditional sprawl.
  • Allow easy state resetting or switching for reusability.

9. Debugging and Logging

  • Use structured logging and meaningful error messages.
  • Include developer toggles (e.g., show FPS, hitboxes, debug overlays).
  • Create a debug mode with keyboard shortcuts for testing.
  • Remove or disable verbose logging in production builds.

10. Testing and Version Control

  • Write unit tests for game logic where possible.
  • Use Git with descriptive commits and branches for features/bugs.
  • Regularly back up game progress and development branches.
  • Perform playtesting to identify usability and performance issues.

Bonus: User Experience (UX)

  • Provide audio/visual feedback for player actions.
  • Implement responsive UI that scales with screen/device.
  • Save user preferences (e.g., volume, controls) in local storage.
  • Include a tutorial or help screen to ease player onboarding.