JavaScript Game Development Guidelines
Follow these rules to ensure clean, efficient, and scalable JavaScript game development:
1. Modular Code Structure
- Break code into modules (e.g., input handling, physics, rendering).
- Use ES6 modules or bundlers (like Webpack) for clean separation.
- Avoid global variables; use scoped imports/exports.
- Group related functionality in reusable classes or objects.
2. Game Loop Design
- Use
requestAnimationFrame()
for optimal rendering.
- Separate update and render logic.
- Maintain a consistent delta time (
dt
) for frame-independent movement.
- Avoid heavy computations in the render loop; offload to workers if needed.
3. Entity-Component-System (ECS) Pattern
- Favor composition over inheritance for game objects.
- Define components as data containers (e.g., position, velocity).
- Implement systems to operate on entities with specific components.
- Use ECS for scalability and maintainability in complex games.
4. Input Handling
- Use event listeners for keyboard/mouse/gamepad input.
- Maintain an input state object updated by events.
- Decouple input from game logic; translate input to commands/actions.
- Allow customizable key bindings for accessibility.
5. Asset Management
- Preload assets (images, audio, spritesheets) before gameplay.
- Use loading screens and progress indicators.
- Organize assets by type and usage (e.g., UI, enemies, backgrounds).
- Release unused assets and nullify references to help garbage collection.
6. Performance Optimization
- Use object pooling to reuse frequently created/destroyed objects.
- Minimize DOM manipulation; prefer canvas/WebGL for rendering.
- Profile with DevTools; optimize bottlenecks in update/render cycles.
- Reduce memory leaks by cleaning up intervals, listeners, and unused objects.
7. Rendering Best Practices
- Use
CanvasRenderingContext2D
or WebGL
depending on visual complexity.
- Clear and redraw each frame; do not rely on overlapping draw calls.
- Batch draw calls where possible to improve rendering performance.
- Optimize sprite sheet usage to minimize draw calls.
8. State Management
- Define clear game states (e.g., menu, playing, paused, game over).
- Use a state machine pattern to manage transitions and logic.
- Isolate logic by state to avoid conditional sprawl.
- Allow easy state resetting or switching for reusability.
9. Debugging and Logging
- Use structured logging and meaningful error messages.
- Include developer toggles (e.g., show FPS, hitboxes, debug overlays).
- Create a debug mode with keyboard shortcuts for testing.
- Remove or disable verbose logging in production builds.
10. Testing and Version Control
- Write unit tests for game logic where possible.
- Use Git with descriptive commits and branches for features/bugs.
- Regularly back up game progress and development branches.
- Perform playtesting to identify usability and performance issues.
Bonus: User Experience (UX)
- Provide audio/visual feedback for player actions.
- Implement responsive UI that scales with screen/device.
- Save user preferences (e.g., volume, controls) in local storage.
- Include a tutorial or help screen to ease player onboarding.