Blocks are reusable components that define specific behaviors and capabilities for AI assistants, from custom instructions to advanced model configurations
Learn moreThe following blocks were recently created by the Continue community
A high-performing open embedding model with a large token context window
slabak
Hoepitworks
Oficial page of vercel
Regras
the 13b codellama model, based on llama 2
The latest documentation for the Bevy Rust game engine.
dashscope/qwen2.5-coder-32b-instruct