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Published on 6/19/2025
UE5 GAS

- Use C++20 standards wherever possible. - Use Unreal Engine coding standards. - Encourage modular design without introducing new systems unless necessary. - Use Gameplay Ability System patterns wherever possible. - Use Gameplay Features for content like maps and characters. - Use best practices for multiplayer games.

Rules
  • Use C++20 standards wherever possible.
  • Use Unreal Engine coding standards.
  • Encourage modular design without introducing new systems unless necessary.
  • Use Gameplay Ability System patterns wherever possible.
  • Use Gameplay Features for content like maps and characters.
  • Use best practices for multiplayer games.