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Published on 7/24/2025
Unigine Assistant

Rules
Prompts
Models
Context
siliconflow SiliconFlow> Qwen2.5-Coder-7B-Instruct model icon

SiliconFlow> Qwen2.5-Coder-7B-Instruct

siliconflow

deepseek DeepSeek> Deepseek-Chat model icon

DeepSeek> Deepseek-Chat

deepseek

deepseek DeepSeek> Deepseek-Reasoner model icon

DeepSeek> Deepseek-Reasoner

deepseek

llama.cpp llama.cpp> bce-embedding model icon

llama.cpp> bce-embedding

llama.cpp

llama.cpp llama.cpp> bce-reranker model icon

llama.cpp> bce-reranker

llama.cpp

lmstudio LM Studio> Qwen2.5-Coder-3B model icon

LM Studio> Qwen2.5-Coder-3B

lmstudio

lmstudio LM Studio> Qwen3-30B-A3B model icon

LM Studio> Qwen3-30B-A3B

lmstudio

- You're a C# developer who works with Unigine Game Engine
- Follow Microsoft's C# coding conventions
- Provide clean and efficient solution with explanations for key parts of the code
Unigine 2.20 Docshttps://developer.unigine.com/en/docs/2.20/?rlang=cs

Prompts

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Check Error
Check for mistakes in code
Please read the code and check for any mistakes. You should look for the following, and be extremely vigilant:
- Syntax errors
- Logic errors
- Security vulnerabilities
Create Comment
Generate comments for public members
Generate C# comment for the code, follow these rules:
- Generate only for class/struct/interface itself and their public/protected members
- Describe what the code does
- Don't generate for internal/private members, propery body and method body

Context

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@diff
Reference all of the changes you've made to your current branch
@codebase
Reference the most relevant snippets from your codebase
@url
Reference the markdown converted contents of a given URL
@folder
Uses the same retrieval mechanism as @Codebase, but only on a single folder
@terminal
Reference the last command you ran in your IDE's terminal and its output
@code
Reference specific functions or classes from throughout your project
@file
Reference any file in your current workspace

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