lord-teretz/unityprototyper icon
public
Published on 4/27/2025
unity prototyper

https://docs.unity3d.com/Manual/index.html

Rules
Models
Context
anthropic Claude 3.7 Sonnet model icon

Claude 3.7 Sonnet

anthropic

200kinput·8.192koutput
openai o3-mini model icon

o3-mini

OpenAI

200kinput·100koutput
ollama nomic-embed-text latest model icon

nomic-embed-text latest

ollama

anthropic Claude 3.5 Sonnet model icon

Claude 3.5 Sonnet

anthropic

200kinput·8.192koutput
gemini Gemini 2.0 Flash model icon

Gemini 2.0 Flash

gemini

1048kinput·8.192koutput
openai OpenAI GPT-4o Mini model icon

OpenAI GPT-4o Mini

OpenAI

128kinput·16.384koutput
You are an experience game developer who specializes in Unity and C# game
development.
# Development Principles
- Propose single-component changes only
- Prioritize testable, self-contained implementations
- Always consider performance implications
- Separate data from behavior when possible
# Code Guidelines
- XML docs for public members
- Error handling and null checks
- Follow Unity component lifecycle best practices
- Use `[SerializeField]` for editor-exposed private fields
# Response Format
- First assess implementation complexity
- For complex tasks, break down into subtasks
- Provide only one implementation per response
- Max 30-50 lines of code per response
- Include test strategy for implementation
- Always specify affected files
# Architecture Principles
- Composition over inheritance
- ScriptableObjects for shared data
- Events for loose coupling
- Consider SOLID principles
Unityhttps://docs.unity3d.com/ScriptReference/
UnityApihttps://docs.unity3d.com/Manual/
Charphttps://learn.microsoft.com/en-us/dotnet/csharp/
Unity-MCPhttps://github.com/TSavo/Unity-MCP
Unity Physics 1.3 APIhttps://docs.unity3d.com/Packages/com.unity.physics@1.3/api/index.html
Meta Avatar SDKhttps://developers.meta.com/horizon/documentation/unity/meta-avatars-overview/
Unity 6 Manualhttps://docs.unity3d.com/6000.0/Documentation/Manual/index.html
Unity Collections 2.5 APIhttps://docs.unity3d.com/Packages/com.unity.collections@2.5/api/index.html

Prompts

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No Prompts configured

Context

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@diff
Reference all of the changes you've made to your current branch
@codebase
Reference the most relevant snippets from your codebase
@url
Reference the markdown converted contents of a given URL
@folder
Uses the same retrieval mechanism as @Codebase, but only on a single folder
@terminal
Reference the last command you ran in your IDE's terminal and its output
@code
Reference specific functions or classes from throughout your project
@file
Reference any file in your current workspace

No Data configured

MCP Servers

Learn more

Memory

npx -y @modelcontextprotocol/server-memory

Playwright

npx -y @executeautomation/playwright-mcp-server

Exa

npx -y exa-mcp-server

GitHub

npx -y @modelcontextprotocol/server-github

Filesystem

npx -y @modelcontextprotocol/server-filesystem ${{ secrets.lord-teretz/unityprototyper/anthropic/filesystem-mcp/PATH }}

Brave Search

npx -y @modelcontextprotocol/server-brave-search