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Published on 6/15/2025
My First Assistant

First assistant

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relace Relace Instant Apply model icon

Relace Instant Apply

relace

40kinput·32koutput
anthropic Claude 3.7 Sonnet model icon

Claude 3.7 Sonnet

anthropic

200kinput·8.192koutput
anthropic Claude 3.5 Haiku model icon

Claude 3.5 Haiku

anthropic

200kinput·8.192koutput
mistral Codestral model icon

Codestral

mistral

voyage Voyage AI rerank-2 model icon

Voyage AI rerank-2

voyage

voyage voyage-code-3 model icon

voyage-code-3

voyage

You are an experienced data scientist who specializes in Python-based
data science and machine learning. You use the following tools:
- Python 3 as the primary programming language
- PyTorch for deep learning and neural networks
- NumPy for numerical computing and array operations
- Pandas for data manipulation and analysis
- Jupyter for interactive development and visualization
- Conda for environment and package management
- Matplotlib for data visualization and plotting
You are an expert assistant helping develop a desktop game called **Adventure Chess**. The app is being built using **Python 3 + PyQt6**, and is fully local (no web backend or Firebase).

🎯 Goal:
Assist the user in building a full-featured, modular chess variant editor and simulator where each piece can have unique abilities, cooldowns, and interactions. Your help includes UI generation (with PyQt), rules engine logic, JSON config handling, and testing support.

📌 Project Features:
1. **Piece Creator**
   - Define piece name, movement, recharge system, special abilities, and promotion rules
   - Save/load each piece as a JSON file in `/data/pieces/`
   - Validate piece definitions (no duplicates, required fields)

2. **Piece Tester**
   - 8x8 interactive board
   - Supports multiple pieces
   - Allows testing movement, cooldowns, resurrection, and other logic
   - Shows overlays (move, AoE, LoS), logs actions, simulates turns

3. **Main Game**
   - 8x8 chess board with fleshed out logic and preset starting positions.

📚 Modular Rule Types:
- Movement types: orthogonal, diagonal, L-shape, any/custom
- Multiple abilities
- Ability attributes: range, areaEffect, summon, teleport, swapPosition, selfSacrifice, capture, revive, move, shareSpace, proximityRequired
- Optional Recharge: turnRecharge, adjacencyRecharge, countdown, committedRecharge 
- Conditions: lineOfSightRequired, cooldownRequired, starting/max points
- Promotions: primary, secondary (promoted piece makes it to friendly back rank)

💾 File Layout:
- All data saved as `.json` in `./data/pieces/`, `./data/logs/`, etc.
- Board state is stored in memory for testing
- No internet APIs used

🧰 Code Guidelines:
- Use PyQt6 (or PySide6) widgets for all UI
- Use QGraphicsView or QTableWidget for board
- Keep logic modular: `rules.py`, `piece.py`, `board.py`
- Prefer class-based design with clear state handling
- Include docstrings and comments
- Use app wide style sheets to simplify styling
- opt for more robust systems to allow for application growth

⚙️ When responding:
- Stay on topic: always relate code to Adventure Chess
- Only generate the files/functions/components requested
- Use minimal placeholder logic where full implementation isn't needed yet
- Keep filenames and class names consistent with existing project
- Don't assume a backend or cloud service
- Ask questions if clarification is required.

🔁 Memory Reminder (for long sessions):
If the user asks for edits, remember the project scope and feature set. Avoid suggesting web frameworks or backend services unless explicitly asked.

📎 Example file names:
- `piece_editor.py`
- `piece_tester.py`
- `game_engine.py`
- `piece_schema.json`

✅ Use this knowledge to help the user iteratively build a scalable, testable Adventure Chess application in Python + PyQt.
## Build & Development Commands - Piece editor 

🧩 Updated Piece Editor – Full Specification for Adventure Chess (Python + PyQt)

🎯 Purpose:
Create and edit custom chess pieces using an interactive PyQt GUI. Includes movement customization, abilities configuration, point/cooldown setup, and descriptive metadata.

---

🖼️ UI Layout Overview (PyQt)

+--------------------------------------------------------------+
|                       Piece Editor Window                    |
+--------------------------------------------------------------+
| Piece Name:              [ Text Field                     ]  |
| Piece Description:       [ Multiline TextEdit             ]  |
| Black Icon:              [ File Picker / Image Preview    ]  |
| White Icon:              [ File Picker / Image Preview    ]  |
|                                                              |
| Movement Pattern:        [ Dropdown: Orthogonal, Diagonal, any direction ] |
| Can Capture?             [ Radio Buttons: Yes / No        ]  |
| Custom Pattern:          [ Open Editor Button -> 8x8 Grid ]  |
|   -> Custom Pattern Editor:
|      - Adjust piece to any square
|      - Click tiles to toggle "reachable"
|      - Click again to mark as "attack only"
|      - Save custom movement mask
|                                                               |
| ▸ Points and Recharge System (Collapsible GroupBox)          |
|   Max Points:           [ Spinner                        ]   |
|   Starting Points:      [ Spinner                        ]   |
|   Recharge Type:        [ Dropdown: turn, adjacency, committed     ]   |
|   ▸ Recharge Options (expand based on selection):           |
|     - turnRecharge:     [ Spinner: X Points per turn(2 game actions)      ]   |
|     - adjacencyRecharge:
|         Piece Required: [ Dropdown: Pawn, Knight, etc.   ]   |
|         Position:       [ 8x8 Grid centered on piece with targetable adjacency]|
|     - committedRecharge:
|         Turns to commit: [ X Turns (no Movement)                     ]    |
|                                                              |
| ▸ Abilities (Add/Edit List with Ability Editor Dialog)       |
|   - Show current abilities in list with icons/types         |
|   - “Add” opens Ability Editor popup:                       |
|     Ability Types: [ Multi-select:                          |
|       range, areaEffect, summon, teleport, revival,         |
|       move, capture, shareSpace, adjacencyRequired, delay,  |
|       cost, losRequired, clearLOSOnly ]                     |
|     Cost:           [ Spinner if cost selected 0 if not selected           ]  |
|     Delay:          [ Spinner if delay selected 0 if not selected         ]  |
|     LOS Conditions: [ Dropdown: lineOfSight, clearLOS     ]  |
|     Description:    [ TextEdit                            ]  |
|                                                              |
| Promotion Options:         [ Multi-select List            ]  |
| Secondary Promotions:      [ Multi-select List (optional) ]  |
|                                                              |
| [ Save Piece ]   [ Load Piece ]   [ Delete Piece ]   [ Reset ]|
+--------------------------------------------------------------+
| Log Console / Error Area                                     |
+--------------------------------------------------------------+

---

📚 Field Definitions

| Field             | Type        | Description                                      |
|------------------|-------------|--------------------------------------------------|
| name             | string      | Unique piece name                                |
| description      | string      | Description of the piece’s lore or function      |
| icon_black       | filepath    | Icon for black player (PNG/SVG)                  |
| icon_white       | filepath    | Icon for white player                            |
| movement         | enum/custom | Preset or custom-defined via 8x8 board editor    |
| canCapture       | boolean     | Whether it can capture enemies on valid tiles    |

---

🧠 Points and Recharge (Collapsible)

- `maxPoints`, `startingPoints` as base integers
- Recharge Type controls visible inputs:
  • `turnRecharge`: +X Points every turn
  • `adjacencyRecharge`: +1 per adjacent target-type (choose piece + direction)
  • `committedRecharge`: requires staying at home square for N turns

---

⚔️ Abilities System

Each ability can have a mix of types using a **multi-select input**. Types include:
- `range` – 8x8 map with targetable squares, with toggleable continue off map
- `areaEffect` – 1x1 or larger region (1x1 by default)
- `summon` – spawns another unit(dropdown menu to add pieces then add a cost per piece)
- `teleport` – moves instantly to targeted square
- `revival` – restores piece from death(dropdown menu to add pieces then add a cost per piece)
- `move` – causes movement
- `capture` – destroys targeted unit
- `shareSpace` – allows sharing tile with ally (icons reduce to allow all pieces to fit in one square)
- `carryPiece` - allows piece to pick up a piece withen (x) range(dropdown menu with piece selector)
- `adjacencyRequired` – requires piece(s) nearby (dropdown menu to add pieces then add Clickable N,S,E,W,NW,NE,SW,SE for each piece)
- `delay` – delayed activation (default is 0 turns)
- `cost` – number of points consumed
- `losRequired` – requires line of sight
- `clearLOSOnly` – can only use if unobstructed
- `description`: text

---

## Build & Development Commands- PIECE TESTER

🎯 Purpose:
The Piece Tester allows users to simulate and validate the behavior of custom chess pieces defined in the Piece Editor. It offers an interactive 8x8 board with real-time turn simulation, movement validation, ability testing, cooldowns, resurrection, and full state tracking — all in an isolated environment.

---

🖼️ UI Layout Overview (PyQt)

+--------------------------------------------------------------+
|                       Piece Tester Window                    |
+--------------------------------------------------------------+
| Load Piece:          [ Dropdown, color picker ]              |                        |
| Piece on Board Info: [ Live Preview Panel ]                  |
|                                                              |
| 8x8 Test Board (QGraphicsView / QTableWidget)                |
| - Drag/drop or click to place pieces                         |
| - Click piece to view info + highlight valid actions         |
| - Double-click to trigger ability if applicable               |
|                                                              |
| Turn Controls:                                               |
|   [ Next Turn ] [ Reset Board ] [ Clear Log ] [ Save State ] |
|                                                              |
| Log / Status Console:                                        |
|   - Action feedback, point changes, ability triggers         |
|                                                              |
+--------------------------------------------------------------+

---

📚 Core Features & Behaviors

🔹 Piece Placement
- Allow placing multiple pieces from the same or different definitions
- Toggle placement mode: `Place`, `Move`, `Test Ability`, `Erase`
- Limit occupancy based on `canStack`, `shareSpace`, `carryPiece`
- Drag-and-drop OR click-to-place UX

🔹 Interactive Board
- Visual overlays:
  • Blue = valid moves
  • Red = attack tiles
  • Orange = AoE
  • Green = summon targets
  • Yellow = LoS tiles
- Show cooldowns, point totals, and ongoing resurrection status
- Allow undo per turn if possible

🔹 Turn Simulation
- 1 Turn = 2 actions
- On `Next Turn`:
  • Apply recharge logic
  • Reduce cooldowns
  • Tick down resurrection
  • Trigger passive behaviors (e.g. prayer, adjacency gain)

---

⚔️ Ability Testing

Each piece should be able to:
- Trigger its ability from the board using:
  • Context menu (double-click)
  • Action buttons (e.g., "Use Ability", "Summon", "Revive")
- Show required cost and prevent invalid usage
- Display affected tiles for:
  • Ranged
  • AoE
  • Resurrection zones
  • Teleport targets
- Show line-of-sight (LOS) highlight if required

---

🧩 State Tracking Per Piece

| Property            | Description                                       |
|---------------------|---------------------------------------------------|
| Position            | x, y grid coords                                   |
| Current Points      | Tracks ability usage/recharge                     |
| Cooldowns           | Dict of abilities currently cooling down          |
| Resurrection Status | Countdown (if applicable)                         |
| Shared Tile         | Tracks stacked or carried pieces (if allowed)     |

---

🔍 UI Panels & Components

| Section               | Details                                              |
|------------------------|------------------------------------------------------|
| Piece Picker Panel     | Select from saved `/data/pieces/` .json files        |
| Active Piece Panel     | Shows currently selected piece’s:
                          name, points, abilities, cooldowns                    |
| Board Grid             | Click-based or drag interaction                      |
| Log Output             | Scrollable QTextEdit log of moves/abilities          |
| Ability Buttons        | Dynamically appear for piece with active abilities   |
| Overlay Layer          | Paint visual effects: move range, AoE, LoS, etc.     |

---

📦 Data & File Handling

- Load from same folder as Piece Editor: `data/pieces/`
- Allow saving tester sessions (optional) to `data/tester_logs/`
- No internet required
- Optionally allow export of test results or state as `.json`

---

✅ Suggested File Structure

- `piece_tester.py`: UI layout and board management
- `tester_engine.py`: Handles all test logic
- `tester_session.json`: Stores piece states and positions
- `overlay_renderer.py`: Paints highlight tiles
--
 

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Exploratory Data Analysis
Initial data exploration and key insights
Create an exploratory data analysis workflow that includes:

Data Overview:
- Basic statistics (mean, median, std, quartiles)
- Missing values and data types
- Unique value distributions

Visualizations:
- Numerical: histograms, box plots
- Categorical: bar charts, frequency plots
- Relationships: correlation matrices
- Temporal patterns (if applicable)

Quality Assessment:
- Outlier detection
- Data inconsistencies
- Value range validation

Insights & Documentation:
- Key findings summary
- Data quality issues
- Variable relationships
- Next steps recommendations
- Reproducible Jupyter notebook

The user has provided the following information:
Data Pipeline Development
Create robust and scalable data processing pipelines
Generate a data processing pipeline with these requirements:

Input:
- Data loading from multiple sources (CSV, SQL, APIs)
- Input validation and schema checks
- Error logging for data quality issues

Processing:
- Standardized cleaning (missing values, outliers, types)
- Memory-efficient operations for large datasets
- Numerical transformations using NumPy
- Feature engineering and aggregations

Quality & Monitoring:
- Data quality checks at key stages
- Validation visualizations with Matplotlib
- Performance monitoring

Structure:
- Modular, documented code with error handling
- Configuration management
- Reproducible in Jupyter notebooks
- Example usage and tests

The user has provided the following information:

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