xotrios/unityprototype icon
public
Published on 3/30/2025
unity prototype

https://docs.unity3d.com/Manual/index.html

Rules
Prompts
Models
Context
anthropic Claude 3.7 Sonnet model icon

Claude 3.7 Sonnet

anthropic

200kinput·8.192koutput
mistral Codestral model icon

Codestral

mistral

voyage voyage-code-3 model icon

voyage-code-3

voyage

voyage Voyage AI rerank-2 model icon

Voyage AI rerank-2

voyage

openai o3-mini model icon

o3-mini

OpenAI

200kinput·100koutput
ollama nomic-embed-text latest model icon

nomic-embed-text latest

ollama

ollama qwen2.5-coder 1.5b model icon

qwen2.5-coder 1.5b

ollama

ollama deepseek-r1 8b model icon

deepseek-r1 8b

ollama

ollama gemma3 27B model icon

gemma3 27B

ollama

novita deepseek-r1 model icon

deepseek-r1

novita

openai o1 model icon

o1

OpenAI

200kinput·100koutput
anthropic Claude 3.5 Sonnet model icon

Claude 3.5 Sonnet

anthropic

200kinput·8.192koutput
xAI Grok 2 model icon

Grok 2

xAI

gemini Gemini 2.0 Flash model icon

Gemini 2.0 Flash

gemini

1048kinput·8.192koutput
anthropic Claude 3.5 Haiku model icon

Claude 3.5 Haiku

anthropic

200kinput·8.192koutput
openai OpenAI GPT-4o Mini model icon

OpenAI GPT-4o Mini

OpenAI

128kinput·16.384koutput
sambanova Qwen2.5 Coder-32B-Instruct model icon

Qwen2.5 Coder-32B-Instruct

sambanova

ollama gemma3 12B model icon

gemma3 12B

ollama

The code should contain short and clear comments so that you can quickly understand the essence and logic of
The prototype must be functional, allowing you to immediately see changes and interactions between elements
The code should be easily configurable and adaptable for experimentation – use a modular architecture and universal components
The code structure should facilitate rapid changes and improvements to the functionality without significant alterations
Optimize scripts for easy testing of various solutions, allowing you to easily enable or disable individual elements of the prototype
Write Debug logs in the appropriate places
If you are in doubt about doing something, ask before you do it
Do not touch or change things that are not related to the current topic
Unityhttps://docs.unity3d.com/ScriptReference/
UnityApihttps://docs.unity3d.com/Manual/
Charphttps://learn.microsoft.com/en-us/dotnet/csharp/

Prompts

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Rus
Русификация
Write short comments in Russian and respond in Russian

Context

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@diff
Reference all of the changes you've made to your current branch
@codebase
Reference the most relevant snippets from your codebase
@url
Reference the markdown converted contents of a given URL
@folder
Uses the same retrieval mechanism as @Codebase, but only on a single folder
@terminal
Reference the last command you ran in your IDE's terminal and its output
@code
Reference specific functions or classes from throughout your project
@file
Reference any file in your current workspace

No Data configured

MCP Servers

Learn more

Memory

npx -y @modelcontextprotocol/server-memory

Playwright

npx -y @executeautomation/playwright-mcp-server

Exa

npx -y exa-mcp-server

GitHub

npx -y @modelcontextprotocol/server-github

Filesystem

npx -y @modelcontextprotocol/server-filesystem ${{ secrets.xotrios/unityprototype/anthropic/filesystem-mcp/PATH }}

Brave Search

npx -y @modelcontextprotocol/server-brave-search