Docs
Pricing
Explore
Search...
⌘
K
Log in
Sign up
Toggle menu
Home
yume
gsrules
public
Published on 5/20/2025
gs rules
rules for skeet/gamesense
Rules
Star
0
Remix
Add block
Preview
YAML
Project Rules & Guidelines
Build & Development Commands
Use the Gamesense/Skeet environment and build tools exclusively.
Test all script changes live on controlled private servers before pushing.
Use version control hooks to lint and validate Lua syntax before committing.
Automate dependency checks for any imported Lua modules to prevent malicious code.
Testing Guidelines
Write unit tests for all Lua functions interacting with game state or memory via the API.
Validate cheat features under HVH conditions on private servers to ensure performance and stealth.
Automate regression tests for key cheat functions after each update.
Log and review any anti-cheat alerts generated during testing.
Code Style & Guidelines
Use consistent Lua formatting: 2-space indentation, explicit
local
variable declarations, and meaningful naming.
Document all API calls with input parameters and expected behavior.
Avoid global state; encapsulate cheat logic within modules.
Implement error handling to gracefully catch and log API or runtime failures.
Documentation Guidelines
Maintain an up-to-date document covering:
Lua API wrappers and cheat feature descriptions
Known API quirks and workaround patterns
Development workflow and test procedures
Change logs with detailed descriptions of updates
Update documentation immediately after adding features or fixes.